Читаем изучаем.
MAGE * Fireball, Void Bolt, Crystalline Missiles, Plague Bolt, Cloudburst, Vile Spores, Pillaging Stone, Granite Salvo, Neural Prod and Malevolent Bolt: now classified as Primary Bolt abilities.
ARCHON * The 2 piece buff from Prion's Archon Crystal is now removed when changing roles. * Rising Vengeance: Now increases all non-Archon damage by 2/4/6/8/10%. * Archon's Bulwark: Now increases Endurance by 100 and no longer stacks with Searing Vitality. * Patron's Rage: Increased damage.
CHLOROMANCER * Natural Power: Now reduces the pushback suffered when damaged while casting Life abilities by 33/66/100%. * Lifebound Veil: Slightly increased healing done to the Synthesis target.
DOMINATOR * Updated Gift: Now icreases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%. * Mass Charged Shield: Ranks 7–13 now deal the correct damage. * Lightning Wall: Now costs 60 Charge instead of draining Charge while active. * Nyx's Orb: Increased the damage and movement speed of the projectile. * Grasping Void, Gravity Void, Traitorous Influence and Mass Betrayal: Increased damage. * Malevolent Bolt: Increased initial damage, and debuff duration increased to 5s.
ELEMENTALIST * Updated Gift: Now increases damage by 0.5% and pet damage by 4% per point in soul, instead of increasing damage by 1% and pet damage by 3% per point in soul. * Lightning Strike: Reduced damage. * Elemental Link: Increases the Mage's damage done by 1/2/3/4/5% instead of reducing the damage taken. The rest of the talent remains unchanged. * Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water: Now provide a 7/15% increase to their respective damage types. * Icy Gale: Reduced cooldown to 30s.
HARBINGER * Luminous Weapon: Now causes melee attacks to deal additional Life damage to up to 5 enemies. Lasts 1h. * Blademark: Reduces the Mage's damage by 10%, down from 30%. * Empyrean Ascension: Abilities granted now count as Slashing attacks, and have had their damage slightly reduced. * Jagged Blades: Increases damage from Lightning Blade and Reaper's Blade by 20/40%, up from 15/30%. * Lightning Blade, Reaper's Blade: Now receive benefits from effects that increase damage. Previously they only received bonuses from effects specifically referencing them. * Lucent Slash: Now a 360 degree AE attack instead of a frontal cone. * Tempest Winds: Increased damage, and while active it provides immunity to root, snare, and knockback. * Storm's Fury, Vorpal Slash: Slightly increased damage. * Rending Slash: Slightly increased damage, increased debuff duration to 15s.
NECROMANCER * Updated Gift: Now increases damage by 1% and pet damage by 3% per point in soul instead of increasing damage by 0.5% and pet damage by 4% per point in soul. * New Ability: Soul Bond: Intercepts 30% of damage taken by the ally. The Mage takes 30% of the intercepted damage. Increases the healing the Mage receives from Essence Link by 30%. Can only affect 1 ally. * Every 2nd Scourge Bolt from the Shadow Revenant pet now applies a stack of Deathly Calling. * Symbiote: Now causes Essence Link to increase the damage taken by the affected enemy, from both the mage and their pet, by 2/4%. * Symbiote: The damage buff granted for Essence Link can now be seen on the enemy, and can be applied by each Necromancer attacking an enemy. However, the healing debuff will still only stack a single time per enemy. * Corpse Explosion: Now stacks up to 3 times. * Deathly Collusion: Now causes stacks of Deathly Calling to increase the mage's damage on the affected enemy, instead of only Death damage. * Fresh Graves: Now increases Spell Power by 1/2/3/4/5%. * Corpse Talon: Now receives a 15% damage bonus from each stack of the mage pet's Deathly Calling on the enemy, up from 10%. * Grave Rot: Reduced cooldown to 6s. * Corpse Talon: Reduced cast time to 2s. * Improved Soul Purge: Now causes Soul Purge to heal the caster for 15/30/45% of the damage deal, up from 10/20/30%.
PYROMANCER * Ignition: Now decreases the cast time of Fire spells by 4/8/12/16/20% and all other spells by 1/2/3/4/5%. * Ignition: Now reduces the mana cost of non-instant Fire spells by 4/8/12/16/20%. * Ignition: Now increases the range of non-melee damaging abilities by 1/2/3/4/5 meters. Increased range does not stack with the range increase from the Dominator's Mental Fortitude. * Fireball: Slightly reduced damage. * Improved Fireball: Renamed to Improved Bolt. * Improved Bolt: Now affects all Primary Bolt abilities instead of only Fireball. * Improved Bolt: Now increases the chance for Primary Bolt abilities to critically hit by 2/4/6%, down from 3/6/10%. * Combust: Now increases the Fire Storm damage by 10% per stack. * Withering Flames: Now deals damage instantly instead of delaying the first tick of damage for 1s. * Internalize Charge: No longer automatically shuts off at random if the caster still has Charge remaining. * Burning Fury: Now increases the chance to critically hit with abilities by 2/4/6%. * Fulminate: Now costs 60 Charge. * Flame Volley: Reduced damage of the final tick.
STORMCALLER * Updated Gift: Now increases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%. * Ice Shear: Base damage bonus granted by its debuff has been reduced to 2%, down from 5%. * Cloudburst: Increased damage. * Lightning Arc: Increased damage. * Cold Weather Training: Now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, reduces the mana cost of non-instant Water abilities by 4/8/12/16/20%. * Static Flux: Now increases all damage. * Arctic Chill: Now also causes the snare effect from Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal Water damage each second, based on Spell Power, while the enemy is moving. * Pouring Rain: Now resets the cooldown on all Stormcaller abilities. Increased the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability. * Electric Charge: Moved into the soul tree into Pouring Rain's previous location, and requires 35 points to unlock. * Perfect Conditions: Increased the damage bonus applies to area effect abilities to 5/10/15%. * Perfect Conditions: Now also reduces the global cooldown of Air and Water spells to 1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells by 11/22/33%. * Tempest Armor: No longer provides a global cooldown reduction to Water spells. * Charged Atmosphere: Now increases the damage of area effect abilities by 4/8/12%. * Wind Chill: Reduced cooldown to 30s. * Lightning Mastery: Now increases Air damage by 3/6/9%, down from 4/8/12%.
WARLOCK * Updated Gift: Now increases damage by 1% per point in soul, instead of increasing damage by 0.5% and DoT damage by 1% per point in soul. * Neddra's Torture: Duration and cooldown is now 8s. * Expanded Contagion: Now gives Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis, Combust, Electrified and Deathly Calling. * Lingering Pain: Now gives Primary Bolt abilities a chance to refresh Life Leech instead of only Void Bolt. * Warlock Armor, Dark Armor: Now also increase the damage of DoT abilities by 5%. * Empowered Darkness: Will no longer consume more than the indicated 75 Charge on cast. Updated the tooltip so the Charge cost more clear. * Conflux: Now curses the enemy for 30 seconds, dealing Death damage up to the next 10 times a Death based damage over time ability is applied to the enemy. * Neddra's Essence: Reduced cooldown to 2 minutes.
_________________
Pacifyer писал(а): И не выдаю я как Броберт - у того просто таки талант.
As for HK in general, except for Zilas, it has been nothing but an incredible disappointment. Thank you Trion for completely ruining best raid this game ever had.(Eione-Apotheosys) http://forums.riftgame.com/game-discuss ... ost5047778
|