Цитата:
HEALTH POOL UPDATE
* The goal of these changes is to reduce the disparity between the health pools of tanks and non-tanks.
* Tanks should not lose any health from this change, and may in fact gain a relatively small amount.
*All other builds will notice a very large gain in their health pools.
* All buffs and effects that increase Endurance by a percentage now modify Base Health instead.
- Base Health is the amount of health your character has without any gear and or spent soul points.
* The amount of health gained at every level has been increased.
* A number of stats have been converted for this new system:
- All Parry is now Guard.
- All Deflect is now Block.
- All toughness is now Hit.
* Additionally, Planar Attunement PVP nodes have also been updated:
- All Valor nodes are now Endurance nodes.
- All Vengeance nodes are now Attack Power/Spell Power nodes.
GENERAL
* When teleporting to an Instant Adventure, you should now be facing a reasonable direction, instead of off a big cliff or something.
* Fixed a visual issue when changing faces in the character creator.
* /Chatinfo will now list channel owners last (for ease of reading with well populated channels).
* It is now possible to move forward or backward while swimming up or diving.
* Players now need to be out of combat for at least 5 seconds before making changes to their soul tree.
* Gaining Planar Attunement points will no longer display a Level Up animation. It will instead show a message of how many points you gained in the chat console.
* Notoriety boosts and modifiers are now added together before being applied.
* Fixed an issue with Planar Attunement points resetting too often after changing faction multiple times.
GRAPHICAL OPTIMIZATIONS
* Big changes to shadowing! We've replaced the old Environmental Only/Full Shadows dropdown with Low, Medium, High, and Ultra settings.
* The old "full shadows" setting is the new "low quality" setting, and it goes up from there.
* We've also introduced another series of optimizations to make shadows much faster than they used to be, so check your video settings and see if you can turn it up! Please report any visual artifacts or issues that you encounter.
* Implemented a fix for shadows on NVidia SLI computers.
* Shadows now update properly when the sun moves quickly.
RIFT STORE AND SERVICES
* A new patron benefit! Patrons receive an experience boost to their minions.
UI AND SETTINGS
* To make room for the new bag slot, we have adjusted the look and layout of the bag bar.
* Minimap location icons related to quests and NPCs will now show a depth arrow. An up arrow will display if the location is above you, and a down arrow will display if the location is below you.
* Removed the gradient from the chat window, so players that want 100% opaque background can now have that. To change this setting, right-click any of your chat tabs and select Settings then change the Background Opacity slider. You will need to repeat this for each of your chat tabs.
* Currency tooltips will display how much more you can earn for the week for currencies that have a weekly earnings limit.
* Fix issue where VFX could stop playing properly after a short loading screen.
* Fixed a bug which caused the tutorial quest sticky's check mark to be off the screen.
* Equipped planar essence in your character sheet will now show their item rarity color border.
ZONES
* Quests now have earrings as rewards in some pre-3.0 zones!
TEMPEST BAY
* A second porticulum has been added! Find it in the Canals area.
SOULS
ABILITIES
* All abilities are now 1 rank.
* Anti-Planar Augmentation, Holy Champion, and Fury of the Ascended now scale based on the number of surrounding invasions and colossi.
- This will reduce initial damage increase against small numbers of invasion creatures, but bring you to roughly the same damage increase when fighting 20 or more invasion creatures.
- These abilities are also now 1 hr duration buffs that cost 3 planar charges and persist through death.
* War Planar Advancement Tree: Guard is now called Defend.
CLERIC
* Cleric PVP PA: Retribution is now instant cast.
INQUISITOR
* Echoing Concord: Stacks now appear in their own UI element.
* Bewilder: Increased the duration to 4s.
* Excommunicate: No longer affected by the global cooldown and now also snares the affected enemy by 30% for up to 10s.
* Fanaticism: Reduced the cooldown to 30s.
* Harsh Discipline: Now deals increased damage, and returns 15% of the caster's Maximum Health over its duration. Cooldown is now 60s.
* Life and Death Concord: Stacks now reduce the cast time of Bolt of Depravity by 0.2/0.4/0.6s per stack. Maximum stack size is now 4. Adiditonally, will be triggered by damaging Ethereal abilities.
* Perseverance: No longer affected by the global cooldown. Reduced the cooldown and duration to 60s.
* Radical Coalescence:
- No longer increases damage for 15s, and instead allows Inquisitor channeled abilities to be cast while moving for 10s.
- Now only resets the cooldown of damaging Inquisitor abilities.
- Now also grants Fanaticism when cast.
* Spiritual Scrutiny:
- The armor and resist penetration portion of this ability now correctly affects the secondary damage proc of Sanction Heretic and other similar effects.
- The global cooldown reduction now affects all Cleric abilities.
- Now prevents Bolt of Judgment from consuming stacks of Echoing Concord (from Unified Theory).
* Trepidation: Now only breaks on damage after the enemy has received damage equal to 5% of the caster's maximum health.
* Unified Theory:
- Now triggers at 4 stacks of Life and Death Concord.
- Increased the stack size of Echoing Concord to 10.
* Aggressive Renewal: Has been removed.
* New ability: Aggressive Inquisition:
- Casts Bolt of Depravity every 0.5s. Does not occur on initial application.
- 2s channel. 60s cooldown.
- 44 point root ability.
* Mental Resilience: Now also causes single target channeled abilities to apply a buff to the caster, increasing damage by 2/4/6% for 30s.
* Symbol of Corruption:
- Now deals its damage over 3s, unless the target already has the caster's Symbol of Corruption, in which case it deals full damage instantly.
- Now causes Bolt of Depravity to deal 10/20/30% of its damage over 3s. Down from 15/30/45%.
* Approbation: Now also causes damaging single target channels to reduce the cooldown active cooldown of all damaging single target channels by 1.5/3s.
* Righteous Indignation: Now increases Spell Power contribution to Bolt of Judgment, Bolt of Depravity and Bolt of Retribution by 4/8/12%. Down from 5/10/15%.
JUSTICAR
* Thorvin's Wrath: Wrath generated by this ability is now 400% of Endurance, up from 100%.
PURIFIER
* Flame of Life: Now heals for 150% of the caster's maximum health. Down from 300%.
SENTINEL
* Wrathful Exuberance: Resetting soul tree points now removes the buff from any target the Cleric has it on.
SHAMAN
* Deep Freeze: No longer modifies the damage of Corroded Defense.
WARDEN
* Ripple: Increased radius to 20m, up from 15m.
* Distant Shores: Now correctly increases the radius of Ripple and Monsoon.
* Alluvion: Now also increases the number of targets hit by Healing Flood by 5/10.
* Under Pressure: Now also reduces the mana cost of Geyser, Healing Cataract, Healing Flood and Soothing Stream by 8/16/24%.
* Soothing Stream: Healing no longer decays over its duration, and will now heal a consistent amount each tick.
* Dangers of the Deep:
- Stacks now appear in their own UI element for Wardens, and no longer appear in the buff bar.
- Stacks now also reduce the cast time of Warden abilities by 0.03/0.06/0.1s per stack. While out of combat, Dangers of the Deep applies 1 stack of its buff every 4s.
- Now applies a stack of the buff every 4s while the Warden is out of combat.
MAGE
ARBITER
* Arcane Ward: Now enables Block, and derives Block from the Mage's Intelligence. Now also reduce the GCD of Ethereal abilities.
* Frosted Ward: Now also reduce the GCD of Ethereal abilities.
* Empowered Wards: Now a tier 8 talent, up from tier 7.
* Arcane Shielding: Now a tier 7 talent, down from tier 8.
* Arcane Protection: Now increases Block by 1/2/3/4/5%.
* Protection of Wind: Now increases the damage reduction when Blocking an attack by 2/4/6%.
* Mockery: Now returns 3% of Max Mana when Blocking an attack.
* Threatening Visage: Threat generated by this ability is now 400% of Endurance, up from 100%.
* Avalanche: Reduced damage.
CHLOROMANCER
* Lifebound Veil: Healing now affects pets if the Mage has cast Synthesis on the pet.
* Blight: Updated icon.
* Natural power: Fixed an issue where the bonus from was not persisting through death, even though Lifegiving Veil or Lifebound Veil would.
HARBINGER
* Furious Assault: Now also reduces the GCD of Ethereal abilities.
* Piercing Beam: The ability description no longer references Ice Shear.
* Luminous Weapon: Corrected a tooptip error, where it would state that the ability would do much more damage than it actually does. This does not affect the actual damage of the ability.
NECROMANCER
* Soul Bond: Reduced the damage intercept to 15%.
PYROMANCER
* Fire Storm: Fixed an issue where base damage was not being increased as the Mage levelled.
* Consuming Flame: Consumables will no longer consume stacks of Internalize Charge, proc instant Cinder Bursts (with Pyromancer's Blessing), or generate stacks of Pyromancer's Fury when used.
* Accelerant: Now falls off when the target dies. No longer increases the damage of procs from the caster.
* Pyromancer's Armor: Removing this ability now removes the Spell Power bonus from the synergy crystal 4 piece bonus.
* Pyromania: Now increases the effect of Spell Power on Fire abilities by 2/4/6/8/10%.
* Incinerating Flames: No longer allows Heat Wave to remove Crowd Control effects.
* Fusillade: Can no longer be channeled while moving.
* Spark: Now also reduces the GCD of Ethereal abilities.
WARLOCK
* Sacrifice Life: Damage now increases Death damage by 20%, and all other damage by 10%.
ROGUE
ASSASSIN
* Poisons now have a base 50% chance to proc, up from 30%. Since these occur more frequently, the damage and associated effects such as healing have been reduced to compensate.
* Poison Mastery: Now adds 2% Weapon, Attack Power, and Damage to poisons per point spent, down from 6%. Each point increases the proc chance by 10%, up from 6%.
* Debiliating Poison: Has been removed.
* New Ability: Debilitating Dart: Debuffs the target and causes attacks made by the rogue on the target to deal extra water damage, snare them, and sap mana/energy from them for the next 10s. 30s cooldown. 20m range, off the GCD, and does not break stealth.
* Debiliating Dart and Enfeebling Poison have been swapped.
* Heartseeker: Now 3% damage to Assassin abilities and 3% Weapon Damage and Attack Power per point spent.
* Poison Malice: Now increases damage of poison attacks by 125% instead of 100%.
BARD
* Verse of Fascination: Has been removed.
* New Ability: Verse of Purity: Removes a Curse, Poison, or Disease every 3s for 3s on up to 10 party/raid members. 10s cooldown.
BLADEDANCER:
Dual Mastery: Now increases damage of all Bladedancer abilities, instead of just off-hand attacks.
NIGHTBLADE
* Death from the Shadows:
- No longer requires stealth.
- Adds 2 combo points instead of 3.
- Now has a 30s cooldown.
RANGER
* Wilderness Training: Now increases Weapon Damage and Attack Power by 2% per point invested.
RIFTSTALKER
* Guardian Phase: Now enables block instead of deflect, as well as guard.
* On Guard: Increases your Block chance by 1/2/3/4/5% and reduces the damage you take when blocking by 1/2/3/4/5%.
WARRIOR
* Presets: Updated Righteous Defender and Pactbreaker presets to not use Reaver as the sub-soul. Added new Plague Lord preset for use with the revamped Reaver soul.
LIBERATOR
* Dichotomy of Pain: Now a single target healing finisher.
PALADIN
* Shield of the Hero: Now enables guard.
* A Good Defense has swapped places with Vengeful Wrath.
* A Good Defense: Increases damage and healing by abilities that generate attack points by 2/4/6/9/10%.
Tier 2:
(Repurposed) Vengeful Wrath: Increases weapon damage and attack power by 2/4/6/8/10%.
Root:
Interfere: No longer generates an Attack Point
Reverent Protection: Renamed to Vengefu Decree. 20m range, 30s cooldown. Deals Life damage based on Attack Points to up to 5 enemies.
PARAGON
* Shifting Blades: Now 10/20/30% of initial attack. For each point above 28 spent in Paragon, damage percentage is increased by 0.36% per combo point used.
* Shifting Blades has been swapped places with Sweeping Blades.
TEMPEST
* Arc: Now 10/20/30% of initial attack. For each point above 28 spent in Arc, damage percentage is increased by 0.36% per combo point used.
VOID KNIGHT
* Accords are no longer augmented by number of pacts. They grant flat value bonuses. Actual amounts.
* Accord of Resilience has swapped places with Void Propulsion.
* Accord of Resilience: Enables Guard. Increases Armor by 3%, and Resistances by 9%. Does not stack with Shield of the Hero.
* Devouring Shield: No longer a finisher. Absorbs a flat amount. Off GCD. 2m cooldown. Stacks with Rift Shield and Fusion of Flesh.
* Fusion of Flesh: Absorbs damage equal to 75% of the Warrior’s max HP. Lasts 20s.
* Devouring Shield has swapped places with Rift Summon.
* Destructive Forces and Empowered Armor have been swapped in the talent tree.
* Destructive Forces: Now grants 0.5/1.0/1.5%. Fixed a data error where the ability only improved .1% per talent point, and is now actually the correct value.
* Efficient Conversion: Also now increases duration of pacts by 5/10/15s, to make up for Energy Retention going away.
* Empowered Armor: Now Increases Armor by 2/4/6/8/10%.
* Energy Retention: Increases weapon damage and attack power by 2/4/6/8/10%.
* Spark: No longer generates an Attack Point.
* Ragestorm: Changed to Air damage from Physical. Cooldown lowered to global. Consumes up to 3 pacts on use.
WARLORD
* Battlefield Medic and Brothers in Arms have swapped positions.
* Battle Surge: No longer has a 10% damage taken penalty.
* Decisive Strike: No longer refreshes cooldown on Piercing Thrust or Wave of Steel. Now 9s cooldown and awards 2 attack points.
Piercing Thrust & Wave of Steel: No longer off global cooldown, no longer have a cooldown. Deal significantly more damage if used following a finisher.
* New Passive Ability: Warlord’s Focus: Unlocked when Piercing Thrust is acquired. Triggered after using a finisher, lasts 6s. Greatly increases the damage of the next Piercing Thrust or Wave of Steel.
DUNGEONS AND INSTANCES
* Many Storm Legion daily and weekly quests that awarded XP now award Planar Attunement XP instead.
PVP AND WARFRONTS
* Bolstering has been updated for level 65!
- When bolstering is active, your bolstered armor now gains the benefits of all your Runes, Temporary Enchants and Dream Orbs!
- Bolstering now works in both directions: In addition to boosting up your gear that is too low for PVP, it now also replaces any gear that is more powerful than what's currently available in PVP.
* Warfronts will attempt to balance dedicated healers, damagers, and people on losing streaks on each team.
* The warfront summary screen now includes healing values from indirect heal spells, like Justicar's Salvation.
* Player corpses no longer need to be looted to receive rewards. Coin will be automatically looted, and any other rewards will show up in the Rift reward container.
* Conquest Points and Conquest Perks have been removed from Conquest Mode.
* PVP Rifts have been retired, and can no longer be opened.
DIMENSIONS
* Fixed invisible dimension object indicators for people using the low-quality renderer.
* Dimensions that don't change Time of Day now say so on mouseover.
CRAFTING
* High-level items from Storm Legion will salvage into Plane of Water materials. Enjoy your head-start!
ITEMS
* Nightmare Tide Essences are Bind to Account until upgraded. At that point, they become Bind on Pickup.
* Healing potions, tonics and philters will no longer be affected by abilities and effects that modify healing.
AUDIO
* Fixed an issue with the Empyreal Walker's sound effects. Spell effects now reappear on the player after dismounting from the Empyreal Walker.