Форум гильдии Arm Dearg
http://arm-dearg.ru/forum/

3.0
http://arm-dearg.ru/forum/viewtopic.php?f=6&t=2246
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Автор:  Ileina [ 28 окт 2014, 19:15 ]
Заголовок сообщения:  Re: 3.0

я тоже на гамазавре взял все работает

Автор:  Dofin [ 03 ноя 2014, 10:07 ]
Заголовок сообщения:  Re: 3.0

Для настоящих "не фармеров", у нас есть:

4 ивентовых дейлика
2 дейлика засчитывается в хронике
3 дейлика по 2 рифта в каждой зоне
3 дейлика мануго
по 3 дейлика на локу (в каждой "деревеньке") = 9
11 крафт дейликов
1 drr
1 сдача лута с ивентов на репу (по сути дейлик на 10 ивентов)
1 дейлик на NM рифт
новые вроде все: сумма - 35

ещё я сдаю старый крафт лут в ашоре на 15 марок (осталось 3 вида) +3 и иногда под настроение 3 ашоровских дейлика на ачиву. Итого - 41. (Ещё кажется в экспертах автовыполняются какие то глупые дейлики на каплю денег и опыта - нарушая чертёж, вчера у меня хроника в кап не влезла :cry: )

P.S. В идеале конечно ещё по 5к в день Void stones требуется для викли-капа, но это фантастика.
P.S.S. Не прему выходит стоит игнорить либо часть крафт-дейли, либо часть репутационных дейли (на репу которая в капе разумеется :D )

Автор:  Demonel [ 03 ноя 2014, 11:30 ]
Заголовок сообщения:  Re: 3.0

Ну в теории, 2500 ты получаешь за виклик на адвенчерки. Еще 2500 за викли на дрр. Еще по 750 за дейлики на дрр, что за 7 дней получается 5250. Дейлики в локах в сумме дают еще по 300 в день, что еще 2100 в неделю. Того получаем, что на квестах у нас 12350 в неделю, +55% с према и еще +9% с гильдии => 20254.

Выходит, что нам остается дофармить лишь 15к войдов самостоятельно, что где-то по 2к в день. В среднем за евент дают 200-250 войдов, а т.е. нам нужно делать по 10 евентов в день, что как раз нужное количество для дейлика на репутацию. Не такая уж и фантастика. ^^

Автор:  Tor [ 03 ноя 2014, 20:01 ]
Заголовок сообщения:  Re: 3.0

Застрелиться и не встать. :ded: В игре кроме дейликов ничего не осталось судя по всему? А если я не хочу делать изо дня в день тупые дейлики? Вопрос риторический по сути.

Автор:  Pacifyer [ 04 ноя 2014, 11:35 ]
Заголовок сообщения:  Re: 3.0

Рифт ведет борьбу за количество времени, которое игрок должен проводить в игре ежедневно. Типо это все должно игрока "заинтересовать". Имхо, но это только делает из людей рабов, а тех кто не может столько времени уделить ждет нарастающее чувство собственной неполноценности и желание сдаться и заебаить че-нить.

Автор:  Lerika [ 04 ноя 2014, 17:45 ]
Заголовок сообщения:  Re: 3.0

Аддон очень хороший. Писать и делать выводы даже не видев аддон - чушь.

Дейликов и викликов не больше, чем всегда.
Причем репа качается еще быстрее чем раньше, так как она теперь просто дается и за прохождение экспертов и за всякие карнажи, которые ты выполняешь просто при прохождении сюжетной линии.
Поэтому разобраться со всеми дейликами и забыть про них можно за 3-4 недели. Если не меньше.

И Рифт никогда не был казуальной игрой для любителей зайти раз в день и побегать часик.

Автор:  Apuch [ 04 ноя 2014, 18:22 ]
Заголовок сообщения:  Re: 3.0

Nightmare Rift Changes Incoming

Автор:  Tor [ 04 ноя 2014, 21:38 ]
Заголовок сообщения:  Re: 3.0

Lerika писал(а):
Поэтому разобраться со всеми дейликами и забыть про них можно за 3-4 недели. Если не меньше.

И Рифт никогда не был казуальной игрой для любителей зайти раз в день и побегать часик.

3-4 недели! Тупо потерянного времени по вечерам! Ну грац тебя, хардкор игрок, желаю дальнейшего процветания твоей семье! Игра должна приносить удовольствие, а не жажду потратить 5++ часов на фарм дебильного ресурса мечты, за который ты купишь свой меч мечты, который, в свою очередь, при выходе очередного патча станет просто "пухой". Наверное я не хардкорщик. :)

Я очень об этом сожалел бы. Лет в 70. Если доживу. Чего и тебе желаю, Lerika.

Автор:  Dofin [ 05 ноя 2014, 08:02 ]
Заголовок сообщения:  Re: 3.0

Думал вчера, что шутят в вордл чате по 300 hit пухи, а даже на riftgrate есть.
http://riftgrate.com/2014/11/03/300-hit ... ne-events/
P.S. В коментах отметился один из зрителей нашего позавчерашнего земляного дрр когда ресетнули серв. :)

Автор:  Apuch [ 05 ноя 2014, 10:21 ]
Заголовок сообщения:  Re: 3.0

Цитата:
== NEW RAID: MOUNT SHARAX ==
This Thursday at 12:00 PM PST / 8 PM GMT the Mount Sharax 20-man raid will be unlocked. Face the mighty Sharax giants and Akvan of legend in a decisive battle over the fate of all the cosmos!


AUTUMN HARVEST
* Random Discarded Puppet Boxes are available for purchase using event currency.
* The duration of Autumn Eyes potions has been dramatically increased!
* The number of Rifts that need closing for the daily quest has been reduced to 3.
* The World Event store cost of Autumn Eye potions has been changed to 200 Ambersap.
* Autumn Eyes potions no longer require you to have a target when consuming them.
* Touch of the Shade, Random Discarded Puppet: Fae and Random Discarded Puppet: Nobles have had their event currency price restored.


GENERAL
* NPCs no longer walk on water.
* Fixed a bug where unregistered users could not create Customer Service petitions.
* Fixed a possible client lockup for a short time when surrounded by many other players that all get an achievement at the same time, such as killing a zone event boss.
* Promote leader now works properly for cross shard party members, and no longer requires raid frames to function.
* The postmaster will remember to raise the mailbox flag when players receive a COD payment from another player.
* Fixed the problem that resulted in a weekly currency cap reset when the daylight savings time change occurred.


RIFT STORE AND SERVICES
* The amount of Aventurine awarded from Supply Crates and Troves should now be a value significantly higher than 1!


MINIONS
* Fixed a bug in the minion system where chain hurrying adventures could put the system in a bad state.
* Achievements that refer to adventures completed now properly refer to adventures claimed.
* All achievements which require you to collect a certain number of minions will automatically complete on new or existing characters if you've earned the achievement on another character.
* Fixed a rare case in the minion system where it would be impossible to hurry a mission.


SOULS

CLERIC

MASTERIES
* Fixed an issue where it was possible to have Shroud of Agony active with the Benevolent Presence Mastery.

JUSTICAR
* Intercede: Now replaces the target's Guard with the caster's Guard. It no longer references Toughness.

SHAMAN
* Windwalk" Now increases Dodge by 35%. It no longer references Parry.

MAGE

ARBITER
* Shared Agony: Now replaces the target's Guard with the caster's Guard. It no longer references Toughness.

PYROMANCER
* Arcane Manipulation: No longer consumes stacks of Internalize Charge.


WARRIOR

MASTERIES
* Building Fury from Decisive Strikes can now crit. Damage values have been adjusted to account for this.

PALADIN
* Amnesty: No longer grants Toughness, but Guard instead.

REAVER
* Viral Stream: Description now states that it adds attack points on each pulse.

VOID KNIGHT
* Impunity: No longer grants Toughness, but Guard instead.


ROGUE

MASTERIES
* Unstable Energy from Timed Focus can now crit. Damage values have been adjusted to account for this.

BARD
* Anthem of Fervor: Tooltip now correctly displays the amount of reduction in ability cost.

MARKSMAN
* Lightning Fury: Armor reduction now correctly scales with level.

RANGER
* Piercing Shot: Armor reduction now correctly scales with level.

RIFTSTALKER
* Acquittal: No longer grants Toughness, but Guard instead.

SABOTEUR
* Splinter Bomb: Armor reduction now correctly scales with level.

TACTICIAN
* Cores now display a buff on the Rogue to track how long they have remaining.


ZONES

PLANE OF WATER
* Remnants of Maelforge: Unhatched Eggs should no longer sometimes regenerate their health.
* Increased staged payouts for zone events with those to 40 from 25 void stones
* Increased final payouts for zone events to 125 from 100 void stones.
* Increased colossus payouts for zone events to 40 from 20 void stones.
* Increased daily quest payouts to 40 from 25 void stones.
* A bug with Raid Rift loot chests that could cause them to spawn empty has been fixed.
* Raid Rifts now have a chance to drop higher tier loot.


NIGHTMARE RIFTS
* Planarite from Nightmare rift stage completion will be doubled in the earlier Tiers, and more than tripled in the later Tiers. We'll keep an eye on this and adjust as needed!
* Nightmare rift dailies now award some Illusory Motes and Void Stones.
* Nightmare rift mobs are no longer be affected by Rift Prison or Rift Tomb abilities.
* Slightly reduced the requirements of some Nightmare I, II, III, and IV achievements.
* Reduced the Nightmare III and IV "Master" achievement requirements from 20 to 18.
* Quest: Nightmare III: Plague the Mind: Now increments properly.
* Corrected some overtuned abilities on the Nightmare rift bosses Bokrunor and Rakanarth.
* Due to a few bugs that made Nightmare I and II rifts far easier than intended, the leaderboards for these two have been reset.
* Clarified the requirements for the Nightmare rift "Reward Phase Streak" achievements, and renamed them to "Bonus Streak."
* Semblance of Power and Semblance of Mending item buff duration will increase with each upgrade.
* Reduced AoE range of the Maddening Shield and Maddening Heal abilities. These abilities will also now teleport you out of the rift if you fail to turn away.
* Sphere of Insanity will appear more often, at greater range, and now also applies a healing debuff.


DRAUMHEIM
* Ghar Station Bet has laid off the silly seaweed during network transmissions. Commander Zaviel's apparition less immortal.
* Quest: Murky Water: Now all giants, no matter how awkward, count for something.
* Fixed some typos. Princess Mala no longer allowed to write quest text.
* Practice dummies added to Choreburg below the crafting district.

FREEMARCH
* Quest: I'm an Old Soul: The Endless Court Captive is no longer so cheerful when addressing Ascended. Thanks to Qauntea@Faeblight!
* Quest: Point Taken: The Burned Barricade in Warden’s Point will no longer sparkle for players that have completed the quest it offers. Thanks to Bobami@Faeblight!
* Quest: Like Moths to a Flame: Now gives credit more consistently.

GOBORO REEF
* Raid Rift: Sea of Ladon: Fixed an issue causing the Arcane and Electro Shields buffs to stop working.
* Raid Rift: Sea of Ladon: Fewer Flokum now spawn to devastate the shields and cannons.
* Quests: Feeding Frenzy Redux: Reduced the range of the Fish Ray.
* Sithicis is no longer stealthed.

TARKEN GLACIAR
* Killing Living Ice no longer erroneously gives credit for the quest Nightmare I: Waking Terror.
* Raid Rift Tears no longer appear in Tenebrean Craters.
* Raid Rift: The Plane Crawler Project: Reduced the maximum number of Technic Thralls that can spawn in Stage 01.
* Quests: The Once and Future Rhen, The Eater of the Sun, Rounding Error, and The Missing Variable: These quests no longer erroneously remove the Word of Power from the quest of the same name if they are completed while on Words of Power.
* Quest: Divine Words: Xoxii will now appear at the proper time.


DUNGEONS AND INSTANCES
* Nightmare Tide dungeons have all been given "per boss" kill achievements. The point value for kill and meta achievements has been adjusted (5 for a standard or expert kill, 10 for the standard meta, 15 for the expert meta).
* Killing bosses in Expert mode now also grants the standard versions of the kill achievements.

GLACIAL MAW
* The "A Mannly Demise" and "A Broken Heart" achievements have been moved to the legacy category. Expert and Standard mode now award the same achievements: Doing Science and Putting on the Ritz.
* The Frozen Akvari are growing restless. After sitting undisturbed for some time they realized freeing themselves was easier than they believed. It is now easier for players to trigger the Akvari XIII achievement.
* The Forgotten Slayer's called by Shigoroth are now more reliable in coming to join the fray!

NIGHTMARE COAST
* Players that descend into madness during the Shade of Akylios should now be able to consistently see the orbs.
* The achievement titled "Nightmare Coast" which claimed to be given by completing the Arak fight without any Manifest Terrors successfully casting Horrific Transformation has been removed, and removed from Conqueror: Nightmare Coast.

RETURN TO IRON TOMB
* The achievement "A Trusty Villain" (defeat Nightmare Ragnoth) is now correctly granted upon defeating nightmare Ragnoth, rather than when completing the "Not in Your Wildest Dreams" achievement (something other than defeat Nightmare Ragnoth).
* Nightmare Ragnoth has gotten a decent amount of exercise lately and as a result he will now chase players faster!

SHADOW FROM THE BEYOND
* Fixed a possible edge case where Keeper Turrets would not fire and bring down Altha's shield.
* Players should now more reliably be granted the "I, Tenebrean" achievement.
* Artifacts in this chronicle can now be tracked.

THE RHEN OF FATE
* Fixed an issue causing Weyloz to not enrage when the encounter times runs out.
* Dominance scores are now correctly recorded for all bosses.
* Mindless Spawnlings' Last Gasp is no longer purgeable.
* Tank items will drop slightly less often.
* The mobs waiting near Finric will no longer reaggro on players without provocation after a raid wipe.
* Fixed an issue that could cause Finric to stop attacking.
* Once Finric enters combat, the Ascended Jumper buff will be reapplied to players throughout the fight.


PVP AND WARFRONTS
* Reduced the PVP healing and absorb penalty from 85% to 70%.


CRAFTING
* The "Consumed by Nightmares I" achievement can now be earned!
* Fixed typos in the the "Consumed By Nightmares" line of achievements.
* Fixed typos in flavor text on some Nightmare Seals


ITEMS
* Illusory Motes and other Nightmare rift items that were intended to Bind on Account will now actually be Bound to Account.


AUDIO
* Reduced volume of Arethea singing through loudspeakers.

Автор:  Lerika [ 05 ноя 2014, 11:01 ]
Заголовок сообщения:  Re: 3.0

Tor писал(а):
Lerika писал(а):
Поэтому разобраться со всеми дейликами и забыть про них можно за 3-4 недели. Если не меньше.

И Рифт никогда не был казуальной игрой для любителей зайти раз в день и побегать часик.

3-4 недели! Тупо потерянного времени по вечерам! Ну грац тебя, хардкор игрок, желаю дальнейшего процветания твоей семье! Игра должна приносить удовольствие, а не жажду потратить 5++ часов на фарм дебильного ресурса мечты, за который ты купишь свой меч мечты, который, в свою очередь, при выходе очередного патча станет просто "пухой". Наверное я не хардкорщик. :)

Я очень об этом сожалел бы. Лет в 70. Если доживу. Чего и тебе желаю, Lerika.


Я бы удалил Рифт или любую другую ММО игру с компа сразу же, если бы она сводилась к казуальному заходу на часик раз в день.
Это уже не ММО.

Качественная ММО именно обязана вселять эту жажду проводить в ней по 5-10+++ часов в день. Если она этого не делает - удаляйте и ставьте себе любую другую нормальную казуальную игру, стратежку, шутер, аркаду. Можно даже соло-игру. Благо сейчас часто попадаются действительно качественные продукты.

Автор:  Demonel [ 05 ноя 2014, 11:02 ]
Заголовок сообщения:  Re: 3.0

Цитата:
THE RHEN OF FATE
* Fixed an issue causing Weyloz to not enrage when the encounter times runs out.


А я думал, как серая гвардия 23 секунды после енрейджа держалась с 290к дпс xD

Автор:  Dofin [ 05 ноя 2014, 11:14 ]
Заголовок сообщения:  Re: 3.0

Патч то завтра только :roll:

Автор:  Irbelle [ 05 ноя 2014, 11:31 ]
Заголовок сообщения:  Re: 3.0

Demonel писал(а):
А я думал, как серая гвардия 23 секунды после енрейджа держалась с 290к дпс xD

Это вроде давно было известно. Даже на офф форуме была полная драмы тема с извинениями от какой-то гильдии, которые якобы подумали, что это фишка, а не баг. Они в итоге выпросили себе откат лута, ачивок и прочего. К сожалению, эту тему кажется удалили до того, как я успел все прочитать там)

Автор:  Heartquake [ 06 ноя 2014, 08:41 ]
Заголовок сообщения:  Re: 3.0

THE RHEN OF FATE
* Tank items will drop slightly less often.
Ура!

PVP AND WARFRONTS
* Reduced the PVP healing and absorb penalty from 85% to 70%.
И пвп кажись вернётся к тому, что было)

Автор:  anteox [ 07 ноя 2014, 04:14 ]
Заголовок сообщения:  Re: 3.0

http://www.youtube.com/watch?v=-dAuznQcktM
видео от 3 нояб. 2014 г
обзор рейдовой 20-ки

Автор:  Brobert [ 11 ноя 2014, 14:43 ]
Заголовок сообщения:  Re: 3.0

Greetings,

It has come to our attention there is an exploit in the Jinoscoth fight involving player pets to mitigate a certain mechanic. We are checking the logs and will validate any and every kill until the hotfix is deployed.

This is an official notice. If you abuse this, we will be forced to take action.

Sincerely,

Anony

И сразу 2 кила седня :ded:

Автор:  Belza [ 12 ноя 2014, 16:12 ]
Заголовок сообщения:  Re: 3.0

выложили лут таблицу по экспертам
http://fightingdragonswithtaylorswift.c ... ert/all/en

другой вариант
http://www.riftraidguides.com/loot_table.php

Автор:  Lerika [ 12 ноя 2014, 20:24 ]
Заголовок сообщения:  Re: 3.0

Цитата:
* Drekanoth of Fate:
- Fixed an issue that could cause the The Chains of Fate cast by the Drekanoth of Fate to not resolve properly.
- Fixed an issue that kept the Drekanoth of Fate from casting his Doom ability.
- Will now wait a few seconds after the last World Collapser is destroyed before casting Scorching Light.
- Chains of Fate can now only hit players twice within a three second period.

Автор:  Apuch [ 12 ноя 2014, 20:32 ]
Заголовок сообщения:  Re: 3.0

Цитата:
AUTUMN HARVEST
* Autumn Harvest has been extended by a week! It now runs until 11:59 PM server time on November 19th!
* Minions: Autumn Harvest adventures now appear more often. Rejoice!


GENERAL
* Player buffs are now automatically recast when the player's mentor level changes.
* Fixed auction house sorting on several dropped items.
* Fixed a rare issue with Soulwalk sometimes ending prematurely.


MINIONS
* The minions window has a new checkbox called "Auto-match Attributes". If checked, then whenever you select an Adventure, it will only show minions that have the attributes shown on the Adventure card.


SOULS
* Abilities: Holy Champion, Fury of the Ascended and Anti-Planar Augmentation have been modified to function more like they did prior to the launch of Nightmare Tide.

CLERIC

MASTERIES
* Fixed an issue where Benevolent Presence would stop functioning.


MAGE

MASTERIES
* Fixed an issue where Rejuvenating Presence would stop causing Lucent Slash to spread Blazing Light.


ROGUE

BARD
* Fixed an issue where the Bard passive gift was not awarding the bonus Base Health.


WARRIOR

MASTERIES
* Fixed an issue with Building Rage that was causing it to trigger Sweeping Blades.
* Fixed the passive on Decisive Strikes so that it now affects charges appropriately.

PALADIN
* Blessed Aegis: Now increases HP by 10% instead of 5%.
* Hardened Defenses: Now 5% resist per point and swaps places with Aggressive Guardian.

REAVER
* Rancid Cleave: Damage is now augmented by the number of Reaver dots on the target.

VOID KNIGHT
* Accord of Power: Now increases block by 5% in addition to the Weapon Damage and Attack Power bonus.
* Destructive Forces: Fixed an issue where the bonus Attack Power percentage was not being calculated correctly. It is now a true 0.05/1.0/1.5% of your Attack Power.
* Devourer: Now increases damage reduction by 2% per point invested for all damage types.
* Devouring Shield: Cooldown has been reduced to 90s from 2m.
* Protective Shield: Now reduces damage taken by 6% per pact consumed. Max 5. Cooldown increased to 2m.
* Residual Absorption: Now passive and is 3% spell damage reduction per point invested.
* Rift Distortion: Now reduces all damage by 2% instead of just spell damage by 4%.
* Rift Shield: Now absorbs damage equal to 5% of your Max HP per pact consumed. Cooldown increased to 45s.
* Surging Touch: Now reduces damage when blocking by 1.5% per point invested instead of reducing spell damage.
* Unstable Void: Now increases HP by 10% instead of 5%.
* Void: Now reduces all damage taken by 3%.


ZONES
* Low level players completing rifts and Instant Adventures in high level zones now gain less experience.
* Failing Planar Fortress Events will now offer slightly better rewards.

NIGHTMARE RIFTS
* Fixed an issue with Nightmare Rifts sometimes creating unkillable, zombie players.
* Achievements: All "Reach stage X" achievements are now given upon reaching the listed stage, rather than upon its completion.

DRAUMHEIM
* Quest: The Key to the City: The keys should now be delivered to Arlana Eshen at Ghar Station Rosh.
* The Nightmare Bandits in Shadow Scion can now be attacked by player pets.

GOBORO REEF
* Quest: Joy to the Fishes: Fixed an issue that would sometimes cause the Young Bluetails to be untargetable.
* Quest: Biodegradable: This quest has been completely reworked.
* Raid Rift: Sea of Ladon:
- Quogon's Arcani and Electro Demise abilities have become Nexus Demise, which can be removed by either Electro or Arcane shields.
- Quogon no longer casts Inhale or Spray.
- Reduced the damage of various abilities.
- Slibberjacks no longer cast Fang Spike.
- Nexus Rivos and Flokum no longer give experience.
- Reduced the damage of Nexus Cannons.
- Increased the cooldown of Turret Shot to 45 seconds.

TARKEN GLACIAR
* Quest: Akvan Underground: Now completes with Frekker, who should never be dead.
* Quest: Breaking the Ice: Now works correctly.
* Quest: Burnt Threads: Now requires 8 Fate Weavers to be incinerated instead of 7.
* Quest: Roll the Bones: The locator for the second step of this quest now points to the correct location.


DUNGEONS AND INSTANCES
* Several Expert Dungeon dropped items can now be traded to group mates within a 30 minute grace period.
* Achievement: Nightmare Coast: Conqueror: This achievement now has an item reward.
- Note: VFX

GYEL FORTRESS
* Achievement: Multi-Kill: Now requires you hit 7 NPCs instead of 8, making this achievement slightly less annoying.

MOUNT SHARAX
* Bulf:
- Bulf's death will no longer enrage Jinoscoth.
- Bulf will no longer angrily chase after players who have wiped.
* Jinoscoth:
- It seems not even Jinoscoth is completely invulnerable to the cold...Frost Bulwark now takes 1.4 seconds to cast, up from 1.3 seconds.
* Izkinra:
- We have refactored the fight enrage timer slightly. The same enrage time is now divided among the different phases which gives a minimum time to complete each.
* Threngar:
- Threngar's achievements are now visible in the appropriate section.


RETURN TO IRON TOMB
* Fixed a bug where Nightmare Totek was not awarding achievements like he should.

THE RHEN OF FATE
* Achievement: The Rhen of Fate: Defeating all the bosses now grants this achievement.
* Unthralled Brutes are now faster on their feet.
* Finric:
- Fighting Finric no longer automatically removes stealth.
- Finric has gained the ability Far Strike, enabling him to pummel his target at a distance.
* Drekanoth of Fate:
- Fixed an issue that could cause the The Chains of Fate cast by the Drekanoth of Fate to not resolve properly.
- Fixed an issue that kept the Drekanoth of Fate from casting his Doom ability.
- Will now wait a few seconds after the last World Collapser is destroyed before casting Scorching Light.
- Chains of Fate can now only hit players twice within a three second period.
* Weyloz, Hidrac, Oonta:
- When one dies, they now stop pulsing the Comrades Near or Comrades Far AoE. However, the last boss standing will continue casting Comrades Near.
- When fighting these bosses, the Chosen of Iron and Stone debuffs are now removed when the fight resets, and not when the player exits combat.


PVP AND WARFRONTS
* The level 65 version of Guns for Hire and Carnage: Ascended now grant Void Stones as rewards.
* Players level 61 and above now gain more experience from PVP activities.


ITEMS
* Fixed a bug that would allow bows to drop for Clerics from Marauder Supply Crates.
* Fixed a typo in the item description of the Pelagic Powerstone. It now correctly lists that it gives 350 Spell Power instead of 325.

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