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3.7
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Автор:  kessedi [ 14 сен 2016, 18:52 ]
Заголовок сообщения:  Re: 3.7

та ну. проще за подковки.. 1к лепешек.. хотя.. если 1 лепешка-1арт то подков хватит на долго.. у меня 600 подков.. 20 000 лепешек, -20 000 артов... если конечно 1 к 1 а не по времени или.. 1 корм-1пуазон арт . 2-1бурн,5-нм. вобще посмотрим, жалко до оппи еще неделя

Автор:  Apuch [ 14 сен 2016, 18:55 ]
Заголовок сообщения:  Re: 3.7

Ты о чем Кес. Какое 1 к 1?

Автор:  kessedi [ 14 сен 2016, 18:57 ]
Заголовок сообщения:  Re: 3.7

ну если учесть что 1 штука стоит 4 кредита... то почему бы и нет..

Автор:  Apuch [ 14 сен 2016, 18:57 ]
Заголовок сообщения:  Re: 3.7

Я что то не понимаю.

Автор:  kessedi [ 14 сен 2016, 18:58 ]
Заголовок сообщения:  Re: 3.7

забей, не слушай мои бредни, они вредят здоровью=)
PS я предположил, что 1 такой итем позволит собрать 1 артефакт без наличия зрения на пуазон,бурн и нм арты

Автор:  Apuch [ 14 сен 2016, 19:00 ]
Заголовок сообщения:  Re: 3.7

Не. Там все еще проще и более затратно.

Автор:  Apuch [ 21 сен 2016, 18:45 ]
Заголовок сообщения:  Re: 3.7

RIFT 3.7: Hotfix #13 9/21/2016

OPIE
* Increased the drop rate of Planar Pellets from Harvesting nodes.
* Shard hopping will no longer cause Opie to recharge the pellet cost of tracking abilities.
* Opie’s tracking abilities persist through logging in and out of the world and now have a 10s cooldown upon being used.
* Opie’s Tip Toe ability now persists through logging in and out of the world and has a 10s cooldown upon being used.
* When dismounting Opie, the effect of Tip Toe will be removed.
* Opie’s Squirrel Jump ability now has a 5s cooldown.
* Planar Pellets now have a max stack size of 999.


GENERAL
* Fixed a bug with the Auction House creating incorrect pricing based on stack sizes over 999.


RIFT STORE AND SERVICES
* Picked up the standard edition of Starfall Prophecy and now you regret missing out on all the awesome stuff in the Deluxe Edition? No problem friend! The Starfall Prophecy Upgrade pack is now available on RIFT Store! This pack will instantly unlock the Ethereal Drake Mount, Asha Catari's Raiment & Ring of Ahnket portrait.


INSTANT ADVENTURE

MIND OF MADNESS
* Arisen Arak – The damage of Shadow God’s Wrath has been lowered and should not one shot a player unless they are very low on health.


ZONES AND EVENTS

DRAUMHEIM
* Landquarium - The rare spawn creature Lord Twyl will now leash correctly.


DUNGEONS AND RAIDS

MIND OF MADNESS
* Enigma – Due to the change to Defilers, the damage to Overwhelming Force has been lowered.
* Arisen Arak – Fixed an issue where Arisen Arak would not initialize hard mode even though all criteria was met.

Автор:  kessedi [ 28 сен 2016, 18:12 ]
Заголовок сообщения:  Re: 3.7

GENERAL
* A character who happens to have the same of a character who was previously in a guild but is no longer a member can engage in guild activities.
* Fixed a bug when relisting auctions from the mail box with a stack size over 999.


DUNGEONS AND RAIDS

INTREPID GILDED PROPHECY
* The achievements “It Only Stings a Little” and “Like Crushing An Insect” will now be correctly granted when meeting the achievement requirements

HAMMERKNELL
* Inquisitor Garau has momentarily shrugged off the madness of Akylios and realized the achievement “Gooooooolem” could never be completed. In this moment of clarity, he has moved it to the Legacy list. He was also able to remove it from the requirements to complete “Conqueror: Hammerknell Fortress” before madness overtook him once more.


DIMENSIONS
* The new Mystery Box: Imperial Wonders contains a selection of new dimension items not available anywhere else in the game. Most of these items are from Sanctum and Meridian. Each Mystery Box also includes a chance for the new Harvest Meadow dimension key.
* The new Beasts of Burden Dimension Grab Bag contains a random horse, vaiyuu, or yarnosaur dimension NPC.
* There are new recipes available to craft Matte Black Building Blocks.
* New Metal Building Blocks and Glowing Building Blocks are available in the store.
* New Dimensional Beam VFX are available in the store.
* The max item count of the Anywhere dimension has been increased.
* The Shal Korva Dimension Key Grab Bag and Korvan Dimension Item Grab Bag have been retired.
* A Guild Vault dimension item is now available for purchase.
* The new Telaran Bottle Six-Pack (Not found in stores) includes a random selection of 6 new tavern bottles.

Автор:  kessedi [ 28 сен 2016, 18:12 ]
Заголовок сообщения:  Re: 3.7

достижение ГООлем убирают.. =)

Автор:  Fastapoke [ 28 сен 2016, 18:23 ]
Заголовок сообщения:  Re: 3.7

Ппц, потратил около часа, прикидывая как ее можно сделать, пересматривая видео, копаясь в парсах и на форумах...
И они ее убирают, но оставляют ачивку на луч, которую 100% нельзя выполнить. Я фигею.

Автор:  FallenAngel [ 28 сен 2016, 19:00 ]
Заголовок сообщения:  Re: 3.7

Ну хоть в ИГП пофиксили, можно будет еще раз пробежаться :)

Автор:  Apuch [ 04 окт 2016, 09:12 ]
Заголовок сообщения:  Re: 3.7

Vladd писал(а):
We are putting in a change to how damage calculation works in regard to absorb shields this week so I wanted to give all of you folks a heads up about it since you guys will certainly notice it. It is an issue that we have sat on for quite some time since we didn't want to disturb progression through Tier 3. Now that we are in the home stretch of Nightmare Tide with Starfall Prophecy coming later this year, we felt this was a good time to address it.

Basically, we made a change awhile back where almost all absorb shields now had a minimum of 15% bleed through so they never fully protected the character. This exposed how the game calculates absorb damage in that if there are multiple shields the damage is mitigated by each and every one. So in the case of a character having 3 shields on them, each at 15% damage bleed, the first one would let 15% through. The second would let 15% of the previous 15% through and so on. Thus the final hit would be 0.3375% of the initial hit.

Now, the calculation will do the following:

1) If there is a 100% absorb shield, that shield will take damage first.
2) Damage that is bled through a shield can no longer be mitigated by other shield effects.

Example:

A character has 100k HP. They have a 20k 100% absorb shield, a 15k 85% absorb shield, and a 10k 85% absorb shield on them.

The character has 100k points of damage applied to them post mitigation.

The 20k 100% absorb shield is calculated first and 80k damage is passed along to the next shield. The 15k 85% absorb takes off another 15k while allowing 2.25k through for a reduction of 17.25k to the 30k total. This 2.25k cannot be mitigated further and will hit the character. The remaining 62.75k is applied to the last shield. 10k is mitigated and 1.5k bleeds through. Just as before, this 1.5k cannot be mitigated further. The final 51.25k lands on the character as there are no more shields to absorb the damage.

Another way to think of this is that the player has two pools of absorbs on them. One is those that shield at 100% and the other at 85%. The 100% will always be calculated first so that's 20k off our 100k hit for 80k left. The remaining two shields account for 25k total shielding at 85% thus the player will take a minimum of 3.75k as the remaining 80k is reduced. Once all absorbs are accounted for, the character takes the remaining 51.25k.

Thus, the character took 55k of the 100k hit after absorb shields.

It's also important to note that this is a first in-first out system when it comes to determining which absorb shields get hit first. The only exception being that 100% shields, regardless of when applied, get calculated first.

-Vladd



Vladd писал(а):
Content up to CoA received drastic reductions a few months ago so we do not need to touch much of that again. We will be reducing health and damage of MoM encounters by 10% and doing the same for CoA but at a 30% reduction.

Автор:  kessedi [ 04 окт 2016, 09:35 ]
Заголовок сообщения:  Re: 3.7

чую напортачат они с щитами,,,
мом нерфят на 10% а коа на 30?

Автор:  Apuch [ 04 окт 2016, 09:52 ]
Заголовок сообщения:  Re: 3.7

kessedi писал(а):
чую напортачат они с щитами,,,
мом нерфят на 10% а коа на 30?

Всем не дает покоя что пурик почти на всех боссов оптималний хилл, вот и донилис на форуме.
Да мом получит 10% а КОА 30%, странно что ласта в МОМ-е побольше не занерфили.

Автор:  kessedi [ 04 окт 2016, 10:01 ]
Заголовок сообщения:  Re: 3.7

наэтой неделе то уже понерфят?

Автор:  Apuch [ 04 окт 2016, 10:06 ]
Заголовок сообщения:  Re: 3.7

kessedi писал(а):
наэтой неделе то уже понерфят?

вроде да

Автор:  kessedi [ 04 окт 2016, 10:07 ]
Заголовок сообщения:  Re: 3.7

хорошо! теперь ачив легко можно сделать

Автор:  Xenir [ 04 окт 2016, 12:42 ]
Заголовок сообщения:  Re: 3.7

Apuch писал(а):
пурик почти на всех боссов единственно возможный хилл.

fixed

Автор:  Apuch [ 04 окт 2016, 16:34 ]
Заголовок сообщения:  Re: 3.7

Xeniru писал(а):
Apuch писал(а):
пурик почти на всех боссов единственно возможный хилл.

fixed

Если верить форуму то нет. Кто то и до нерфа мома енви и энигму хилил не пуриком.

Автор:  Xenir [ 04 окт 2016, 16:52 ]
Заголовок сообщения:  Re: 3.7

Это как-то противоречит твоей фразе?
Там есть слово "почти" :D
И, надеюсь, мы не станем рассматривать варианты, когда пури заменяется 1,5-2 другими хилами?)

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