ZONES * Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map. * Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks. * Fixed a bug which could occasionally cause players to 'pinball' over areas of water.
DROUGHTLANDS * The talking Raptors around Redoubt no longer have say text on aggro. Clever girls. * You can no longer mount in the upper levels of Lantern Hook. * Battle Royale: Gave the Arcane forces a bit more survivability. * In the Name of Lantern Hook: The first quest objective now shares updates with a group. * Scout and About: Adjusted map indicators. * Clearing the Rest: Added map indicators to help with finding the Fleshrend Centaurs. * In the Name of Lantern Hook: Updated quest text to better indicate that using the Standard is what summons Mongrok. * Thwarting the Emberlord: Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe. * Back to the Pit: Quest rewards corrected! * Carrion's Song: Increased Carrion's respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion's damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion's level from 43 to 42 to match the quest level. * Words of the Damned: Added some visuals for being teleported around Redoubt Tower. * NPCs at Brigand's Bluff and Fallback now have levels appropriate to the surrounding content. * Stormbrood Lair: Mob population now responds better to the level of player activity in the area. * Hook and Crook, Grab and Go: You should now be able to continue on a scavenger hunt regardless of whether a new one has started. * The Biggest Void: Reduced the amount of mana taken and damage done by Netharius' Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health. * The Full Rundown, On the Hoof: The tooltip for Whirl of Speed now displays the correct duration of 6 seconds. * Ancient Wardstone quests in Droughtlands now with 100% more actual rewards!
FREEMARCH * Uncanny Box: Fixed an issue that could cause players to teleport to another tower in the Iron Fortress. * Trial of Combat: Sir Olgedon should no longer be able to enter a broken state after being defeated in combat. * Rift: Jakub's Second Battalion: Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He's not quite so angry anymore.
IRON PINE PEAKS * A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia! * Frozen Gauntlet: Visually improved and optimized this daily quest. Also made it update properly for all members of a group. * You can now turn in Iron Pine Peak event dailies even when the corresponding event isn't running. * Shipment Triangulation: Fixed the icon for the Locator Device. * Bitter Winds: Fixed some rare cases that could cause this quest to stop working. * Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian. * Consequences of Neglect: You can now progress past the second objective of this quest. * A Gathering Storm: Added map markers to the second and third kill objectives. * An Unbearable Burden: Fixed several issues with the debuff applied during this quest. * Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there. * Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric. * Moved a few artifacts that were impossible to reach or iced over. * Dabbling in the Forbidden: Fixed an issue that would sometimes cause the Ritual Altar to not be usable.
MERIDIAN * Garad Nallam, the primary planar merchant in Meridian, now has the appropriate 'Planar Goods' merchant title. * Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon.
MOONSHADE HIGHLANDS * Added a porticulum to Reclaimer's Hold. * Honor Them: Quest now grants updates for the entire group. * Mistfall Monsters: This quest now has map locators for both objectives. * Memories of the Past: Fixed incorrect tagging mobs for corpse scanning. * Wild Element: Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest. * Tormented Minds: Fixed Veiled Nightmares not being attacked by guards. * The Key to it All: This quest now gives more accurate instructions. * The Relics of Bahralt: Abyssal Thieves should no longer mount more than one ambush in each location. * A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest. * Death's Embrace: Sped up the respawn of Abyssal Focusers. * His People's Shield: Updated quest visuals to have a physical form for those with lower settings who can't see the visual effects.
SANCTUM * Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts. * Quartermaster Melke, the primary planar merchant in Sanctum, now has the appropriate 'Planar Goods' merchant title. * Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests]
SCARLET GORGE * The Living and the Dead: The Uythradge Eye will now dismount players. * Spared Parts: Reduced the respawn time of Elemoil. * Broke Down Bahlmus, Spared Parts: The modified DX-27 will now drop the Carmintium Belt for all party members. * An Unlikely Initiate: Fixed an issue that could cause Agogag's cage door to close instead of open. * Strange Brew: Noxious Fumes debuff is now less obnoxious. It shouldn't get stuck on you. * Crushing the Constructs: Increased respawn rate of quest targets and flagged additional mobs in the area to count toward this quest. * The Smoldering Tormentors of Rock Ridge have grown more numerous! * Rift: Basilisk Den: This rift should no longer claim to be 'Minor' when it's really full of super strong creatures.
SCARWOOD REACH * Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice. * The undead population of Granitewood Crossing should be a little less punishing. * An Innocent Condemned: The Cage Key can now be looted by all members of a group. * Proof of Concept: Now with 100% more Reliquary sealability. * Recovering the Unknown: Fixed map marker to show actual quest objective area. * Can You Hustle?: Quest objectives no longer require you to complete them sequentially. * Honest When Dead: Fixed missing map marker. * Wrongfully Buried: Elysia Raymund now offers this quest only to Defiants. * Rift: Eaters of the Dead: The Flesh Mound for this event should no longer fail to spawn. * Rift: In the Ground: Elite mobs should no longer spawn throughout this entire Rift. * Draylo Fuzzchin's supply of Greater and Mighty Mana Potions has finally run out. * Risen Channelers in Granitewood Crossing no longer have a knockback attack and had their damage output reduced by 20%.
SHIMMERSAND * Foiled Plans: Players in Hazeed's Cave waiting to take on Hazeed will no longer be teleported out when another player defeats him. * Miracle of Modern Magic: The quest marker for Fibrous Reeds should show a more accurate area. * Pillaged Goods: This quest now requires only 7 Confiscated Sourcestones instead of 10. * Turn the Hourglass: Quest objective should now increment more reliably. * Foiled Plans: Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest. * Making a Deal: This quest now displays a map locator for both objectives. * Assistance from the Dead: You can now re-awaken mobs for this quest if your initial target is killed by someone else. * Ritual Rescue: Fixed this quest for Dragonslayer Covenant dailies. * The bridge in Gildstone Sanctum can now be crossed after completing the quests 'The Prize and the Power' and 'Strike the Earth'. * The Pulsing Grit buff can no longer be purged from Akala's minions. * Sandstone Brutes in Gnawbone Valley will no longer hide in walls. * Players running the Low Quality Renderer should find it much easier to complete the Shimmersand Puzzle. * A Crafter's Lament: Quest now grants credit to all members of a group. * The Inmate Disguise will now display on the quest sticky for the following quests in the Flatyard: Slither the Voice, Welcome to the Yard, A Man Who Can Get Things, The Mastermind, Loose Ends, and Final Preparations. The Kobold members of The Wanton in Firesand Desert now drop Ritual Firebrands. * Removed the prerequisite quest for Ritual Firebrands. * Zone Event: Wind and Wings: Corrected the progress text. * Whispering to the Winds: Fixed the second objective for this quest so it can be completed.
SILVERWOOD * The Vigil's Shield: Tweaked the mechanics of this quest slightly for playability. * Lord of the Fae: Makirn will not respawn so quickly if there is no one nearby on the quest. * Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates...again.
STILLMOOR * A new zone event has been added to Stillmoor! An Eye for an Eye - gather shadestone to summon your own champion in order to defeat Gogalab the Pox Bringer! * Ruston is now a potential invasion location for Defiant invaders. * Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones. * Guardian players that were eligible but did not receive the Marshal Kain storyline rewards (a Necrotic Semblance or Necrotic Rage essence) should seek out Sergeant Coda at Thalin Tor. * Abominable Reconnaissance: Removed the use time on manifests to make them a bit easier to click on while also fending off abominations. * Master and Wolf: Improved respawn time of quest targets. * Following the Light/The Light that Leads: The Retreating Instincts ability now makes the targeted wisp unattackable. Additionally, the polymorph it puts on your character can now be clicked off. * In a Quiet Place/Where the Dead Rest: Fixed an issue that could cause the Obrivic Sentinel to not return to his original location after being kited away, or remaining hostile to players. * Dark Discoveries: Increased the drop rates on the Abominations slightly. * Dirty Job: Adjusted the visual effects that appear when near the Blessed Weapons so they are more visible and last longer. * Sniffing Them Out: Coyotes should now properly spawn when requested. * The Past: Added more clues and adjusted the location of existing clues to make this quest easier. Added another Cooking Fire nearer to Tigram Stillstep for luring Gunder away. Spawn rate of Stillstep Lackeys increased. * Drugon Khaliknos now respawns more quickly. * The Hunt Rages On: The named mobs for this quest now respawn much more quickly. * The Big Three, The Dead Ringers: Reduced respawn times on targets of these quests. * Decreased respawn times on some daily quest targets in Stillmoor. * The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies. * Past is Prologue: Simplified how this quest is available - now offered by Donal Sumptor immediately after completing 'Rise and Fall'.
STONEFIELD * Taking the Trog for a Walk: Goorn should now properly reset when a player abandons this quest. * The Last Valley: Centius respawns more quickly. * Stealing Glory: Only players on this quest should receive Soul Essence. * Extra Strength Relief: The Fluid Injector now dismounts players at the start of use. * Gnarvul, Questing Overseer, and XT-300 have now been sighted by reliable sources in Stonefield.
DUNGEONS AND RAIDS * Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. * The health of general population mobs in Expert Dungeons has been reduced. * Reduced the damage dealt by general Expert Dungeon NPCs. * If players log out while in a raid, as long as one member is still actively online the raid will be kept and offline members shown as Disconnected. * Greenscale's Blight and River of Souls now have closer respawn locations. * All Raid bosses now drop 5 Plaques of Achievement for each member of the raid. * Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system. * With the upcoming addition of the Looking for Group tool, we're also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items. * The power level of tier 2 Expert Dungeon items and Raid items have been upgraded. This should more clearly differentiate later Expert Dungeon gear from early Expert gear, as well as Raid items from Expert Dungeon items. * Corrupted and Malformed Souls can now be purchased for Plaques of Achievement. * Expert Rift openers can now be purchased for 1750 planarite * Raid Rift openers can now be purchased for 3500 planarite
ABYSSAL PRECIPICE * Kaler Andrenos: Kaler's Ice Geyser now deals Water damage. * Expert: Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter. * Expert: Renthar should be less likely to chain high damage abilities on a single target. * Added a portal to Calyx's platform that activates once he is killed that allows players to exit the instance. * Majolic: Blood Crystal health slightly reduced. * Majolic: Blood Contagion can no longer affect pets.
CHARMER'S CALDERA * Gronik: Slightly reduced the amount of power Gronik gains over time. * Cyclorax now uses mana. * Expert: Adjusted the encounter space around Ryka Dharvos so the lasers can't be so easily avoided. * Standard: Corpse Eaters no longer provide experience or drop loot.
DARKENING DEEPS * Expert: Glubmuk's Poison Bolt should not hit characters fewer than 6 meters from him. * Expert: Scarn's Wind Buffet no longer ignites smoldering bones. * Scarn's Smoldering Bones stay on fire longer. * Incinerator Gerbik now uses mana. * Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills. * Expert: Tegenar Deepfang: Cocoon health slightly reduced. * Expert: Scarn: Searing Heat damage slightly reduced.
DEEPSTRIKE MINES * Kaleida: Reduced the radius of her crystals' AoEs substantially.
THE FALL OF LANTERN HOOK * Oludare: Fixed the targeting method used by Oludare so he won't turn to face a new target while cleaving or rear-kicking (in the face). * Expert: Ereetu: Firestorm damage slightly reduced.
FOUL CASCADE * Expert: Sparkwing learns to use his ranged abilities. It's super-effective.
GREENSCALE'S BLIGHT [Raid] * A number of new Relic quality weapons have been added to Greenscale. * Prince Hylas: Slightly reduced the absorption amount of Spiritual Barrier. * Prince Hylas: Modified the amount of damage increased by Avenging Wrath.
IRON TOMBS * Expert: Players immune to knockback will no longer be immune to Totek's Ancient Fury. * Expert: Bonelord Fetlorn's Boiling Marrow no longer affects pets. * Guardians now respawn next to the Messenger of the Vigil. * Humbart the Bold no longer cleaves players behind him!
KING'S BREACH * Expert: General mob populations have been reduced by a few pulls. * Expert: Immunity to knockback no longer prevents damage from Konstantin's spikes. * Expert: Konstantin's Cleaving Strike now has a proper effect radius. * Expert: Konstantin's Mathosian Fury displays an on-screen warning before use. * Expert: Players within 3.5 meters of Konstantin receive a 20% damage bonus. * Expert: Konstantin: Spike Trap damage slightly reduced.
REALM OF THE FAE * Expert: General mob populations have been reduced by a few pulls. * Chillblains: Fixed the targeting on the Elemental spawn, which was not working reliably. * Luddoghan: Made some adjustments to prevent his ground goo from targeting the tank. * Expert: Fae Lord Twyll: Fae Chill damage reduced.
RUNIC DESCENT * Rictus: Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations. * Expert: There is now a text warning when Eliam gains Dark Fury.
ITEMS * Greater Essences that can be equipped simultaneously now stack properly with each other. Previously, a few cases of matching elemental type Greater Essences would sometimes conflict. Now, if you can equip both in the same Focus, you receive the benefits and effects of both Essences. * Unique-Equip Families have been removed from most Greater Essences; you should now be able to equip any Greater Essences together. Planar Lenses still share a unique-equip family (you can only have one Lens equipped at a time). * The speed of the Ancient Tartagon [Collector's Edition mount] now scales to match the speed of the fastest mount you own. * Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%). * Cult Saga quest reward helms for Mages and Clerics have their Hit replaced with Focus. * Aelfwar Conspirator's Signet will now properly display in combat logs, and has a more informative tooltip. * Ancient Ironwood Staff now has Endurance instead of Dexterity. * Arcane Hand Icon should no longer trigger when using Sacrifice Life: Mana or other non-hostile spells. It also now triggers only on the target of the ability that caused it to proc. * Buckley's Necklace is now an actual necklace instead of a ring. Increased stats to bring it in line with other neck items. * Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name. * The ability on Divine Defender will now trigger properly, instead of not at all. * Faeguard Belt has its Block changed to Parry, as Rogues do not generally block. * Fang of the Life Lord: Updated tooltip to clarify that the user is healed for the damage caused. * The Fleshreaper now triggers properly. * Grand Bauble of Brilliance now has the correct icon and appearance. * Hand of the Eviscerator now triggers properly. * Helmet of Transgressions is now Warrior-only. * Lich-Skin Jerkin and Battlemaster's Jerkin can now be sold to vendors. * Martyr's Fist now has a chance to deal an additional 90 Life damage, instead of claiming to restore mana - which it never did. * Mortuous Shadestone should proc more reliably now. * Night Leather Jerkin now has Attack Power rather than Spell Power. * Petrifying Rune: The root proc effect now breaks on damage. * The Pyroblade from Fall of Lantern Hook is now a bind on pickup item. * The Quicksilver Yearbook now requires being equipped to trigger. * Royal Ruby Charm: Melee Critical Hit is now Spell Critical Hit on this item. * Sandwarden's Robe: Changed Spell Critical Hit to Spell Power on this item to differentiate it from Robe of the Last Ritual. * Scorching Blade of Talos: Now properly has Spell Power. * Scotty's Research Papers are no longer Soulbound and have an appropriate sell price. * The axe 'Shadefall' now has Endurance rather than Wisdom. * Brilliant Shadestone Amulet now has Focus instead of Hit. * Fervent Shadestone Necklet and Mighty Shadestone Necklet now have Focus instead of Hit. * Shroud of Anti-Life now sorts under the proper Auction House category. * Spectral Horse items are no longer Unique. * Titan's Eternal Band now properly has Focus instead of Hit. * Totem of Overgrowth: Healing from this item now correctly displays in the combat log. * The cooldown on Unseen Insignia will now continue to count down while you are offline. * Verdant Archbow should no longer proc on non-damaging abilities. * Wand of Charred Earth: Changed Melee Critical hit to Spell Critical hit. * Warmaster's Hammer: Spell Critical Hit removed and replaced with more Parry. * Waylon's Ring has been resized so it fits as a ring instead of a necklace. * Whip-Worn Britches are now called Whip-Worn Boots and should have the correct appearance when worn. * The Rare Essences, 'Marching Flood' and 'Battle Tide' are no longer Soulbound when acquired. * The Crystallized Fire Elemental essence sold in Fortune's Shore has been removed and replaced with a new Greater Essence. Existing Crystallized Fire Elemental essences will not be changed. * The effects of Sacred Heirloom of Eth and Totem of Overgrowth have had their chance of triggering with Area Effect abilities decreased, and their chance of triggering on single target abilities increased. These also now only trigger from the first tick of a heal over time spell. * A number of offhand books and skulls have their appearances fixed. * Bahralt's Symbol of Justice, Thedeor's Symbol of Retribution, and Thontic's Amulet of Discovery: Replaced Hit with Focus on these items. * Essence: Watertouched Soulstone: Updated the ability description. * Essence: Elementalist Sourcestone: Now works as described. * The essence Beholden Target now correctly has Attack Power instead of Spell Power. * Many Expert Dungeon and Raid loot items had no sell value - this has been corrected. * Changed the name of the dropped cash item, Shimmering Powder, to Glittering Powder to avoid duplicating the name of the Epic Runecrafting ingredient, Shimmering Powder. * Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts. * Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities. * Strength-type random essence containers should no longer give out underleveled essences. * Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations. * Rare Sourceshard planar currency can now be traded for Planarite at Rare Planar Goods vendors. * All relic weapons out of Greenscale's Blight and River of Souls now require level 50 to equip. * Nico Lights are now on the global cooldown. * A number of mysterious items no longer drop with no apparent use (Diviner's Frond, Sublimated Stone, etc). They may make a reappearance someday! * Illusion: Ethian Monk and Illusion: Mathosian Vanguard now have a 60 second use cooldown. * Added description text to the Lute and Flute artifact merchant items.
CRAFTING * New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a 'Crafting Rift' (details above). * Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety. * The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune 'usable on' slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc). * For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230. - Order of Mathos Workorder: Mighty Bottle of Critical Strikes has been changed to Workorder: Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest. - Icewatch Workorder: Radiant Rage Runeshards now requires 250 skill to receive this quest. - Icewatch Workorder: Soulbind Leather Shoulders now requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder: Carmintium Sabatons has been changed to require Carmintium Pauldrons, and requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder: Carmintium Longsword has been changed to require Carmintium Stilettos, and requires 250 skill to receive this quest. * Armorsmithing Workorders that duplicated the required items from other workorders of the same rank have been updated - in most cases this means a Sabaton Workorder now asks for Boots instead. * Workorder: Basic Healing Tonics and Workorder: Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests. * Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters. * Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes. * The description for the quest 'A Peerless Leather' now refers to the correct quest objective items. * Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect 'Bitter Aftertaste', which prevents another such potion from being used for 60 seconds. * Redistributed some ingredients in Runecrafting recipes! The changes are as follows: -Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials. -Resolute Rune recipes now use Perpetuals in their recipes. -Recondite Runeshard recipes now use Sentiences instead of Kinetics. -Potent Rune recipes now use Perpetuals instead of Kinetics. * Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each. * Fine Leather Shoulders now require Fine Leather instead of Reinforced Leather. * Enchanted Cores and Evergreen Cores can now be found in both Silverwood and Freemarch. * The following crafted items are no longer Unique-Equip: Ebony Hatchet, Darkmetal Scepter, Orichalcum Ritual Blade, Darkmetal Sword, Divine Defender, Orichalcum Mace, Eviscerator, Damascus Shiv, Damascus Saber, Band of Crystallized Mana, and Titan's Signet. * Smoldering Runeshards have been renamed to Smoldering Runes. * The scroll for Recipe: Medium Leather Hood was previously Epic, though the crafted item was Uncommon. This has been corrected so the recipe scroll shows Uncommon rarity. * Plaited Silver Ring has been renamed to Plaited Cinerium Ring. * Death Warding Potions have been renamed to Unholy Warding Potions. * Glowing Wrathful Rune now displays its name correctly after being applied * Fixed a typo where Honed Demon Horn mentions parry. This reference has been removed. Like other versions of the Demon Horn augment, Honed Demon Horn only award Attack Power and Dexterity. * Jagged Lightstone now sorts properly under 'Gems' for auctions. * Darkcloth Belt, Conditioned Leather Boots, and Conditioned Leather Jerkin now sort under the appropriate categories in the Recipe window. * A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable. * The following items now Salvage correctly: Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace. * Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom. * Fixed miscellaneous Butchering issues: Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly. * Fixed a variety of typos on items, augments, tooltips, and recipes. * A number of new recipes have been added to the Artisan Stores. * Blazing Resistance Runes are now Epic quality. Sharp Runes and Accurate Runes are now Rare quality. These recipes have had their ingredient cost adjusted to reflect the updated rarities. * Minor Catalysts now only drop from Elite or dungeon mobs. * You can now click on the Loom in Lantern Hook to open the crafting window. * Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general. * Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you're after more Cores! * Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost. * Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite. * The loot window now closes upon the first click of 'Take All' while Runebreaking and Salvaging. * Looting items individually from Runebreaking and Salvaging will no longer play the sound effect for each item. * Added a more appropriate error message to the crafting item drop quests to indicate if you have already completed the quest. * Crafting an item no longer displays a loot message to party members. * Corrected the description for the Augment, 'Sobek Eye', that incorrectly said Parry. * Fixed quest text for 'A Peerless Leather' that referred to the wrong items. * Workorder: Titanium Sabatons: Now states the turn-in location of the quest, which is Chancel of Labors.
PVP/WARFRONTS * PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters. * Across-the-board improvements for PvP rewards and dailies. * Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated. * Rank 6 weapons are now available for purchase. * The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50. * Complete PvP armor sets now give the following Valor: - Rank 1 and 2: 15% - Rank 3 and 4: 22.5% - Rank 5 and 6: 30% - Blazing Valorous Rune: 50 Valor - 2%. - Radiant Valorous Rune: 25 Valor - 1%. * Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets. - Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip. - New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets. - New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets. - Favor costs have been updated on many items across rank 1 through 4 sets. * Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests. * Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100. * Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts. * The range for receiving rewards from kills in Warfronts now includes the entire zone. * The Battle for Port Scion: Infiltrators using Step Into the Shadows will lose their grip on Sourcestones. * Updated The Battle for Port Scion Notoriety rewards: - Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters. - Friendly-rank necklaces have been upgraded to Epic items. - Decorated-rank rings have been upgraded and now require Honored to purchase. - Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available. - Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered. - New consumable helm Runes are now available at Glorified. * PvP Quests: Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion. * Black Garden: Riftstalkers' Flashback can no longer be used while carrying the Fang of Regulos. * The Battle for Port Scion: The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken. * Reduced the favor cost of Cultist's Focus to 8550 Favor. It was previously priced as a 2-handed item.
ACHIEVEMENTS * Avoiding Death's Grasp: Now properly gives credit and has an updated description. * Back In the Bottle: Time limit reduced to 100 seconds to match the encounter. * Baron It All: Now displays under the proper category and gives achievement points. * Keep Your Enemies Close: Now specifies the proper ability. * Look Into the Light: Now functions as intended. * Melted Sludge: Should properly give credit. * Pressure Cooker: Updated the description text and made it so you can actually get credit for this achievement. * Rapid Assault: Abyssal Precipice: Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed. * The Silent Vigil: Achievement can now be gained by Defiants. * Spikeless: Now gives credit only to the player completing the achievement rather than the whole party. * There Will be Blood: Fixed an issue where credit was not properly being awarded. * We Three Kings: Fixed a case where Derribec wasn't always giving proper credit for being the last alive. * Champion of the Droughtlands, Droughtlands Hunter: Guardians should now be able to achieve these. * The achievements 'Thwarting Their Plans', 'On the Hunt', and 'Stillmoor Days, Mathosian Knights' could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you've now been credited with the appropriate achievement. It will also work properly for those yet to complete them.
GRAPHICS AND AUDIO * Party member portraits for members in different instances should stop turning non-interactable. * Fixed a bug that could cause incorrect animations to play when stacking polymorph effects. * Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool. * Improved quality of shadows. * Fixed an issue causing visual effects to occasionally streak across the screen. * More natural-looking character skin. * Improved the appearance of Water Elementals and Living Oceans. * Updated sounds for High Elf and Kelari males. * Voiceover audio should no longer continue to play after you have logged out or teleported. * Improved rendering of ghostly characters. * Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity. * Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands. * Turned up the relative volume of the ready check sound. * Corrected party pet portraits displaying incorrectly when zoning in or out of Dungeons or Slivers. * Fixed incorrect visual textures sometimes being shown on NPCs. * Updated the ambient sound of rivers to prevent some audio drop-outs. * Attack sounds for weapon-based melee attacks should come through a bit more clearly. * Made some audio adjustments to Assassin abilities. * Touched up audio for Paragon and Justicar abilities. * Various ability sound fixes based on user bugs and feedback.
COMMANDS AND MACROS * Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off. * You can now use the ESC key when typing in chat while the respawn countdown window is active. * If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI. * Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection.
AUCTION HOUSE UI * Adjusted window size and panels. * Browse: Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns. * Auction: Added a checkbox to set the same price as an existing auction on new auctions. * You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price. * All tabs can be sorted by stack size. * The Auction and Bids tab can be sorted by unit price. * Clicking a text field on the Auction UI now highlights existing text in that field. * Pressing the ENTER key when creating an auction now creates that auction. * You can now price an auction you are creating by buyout price or unit price. * You can now automatically set the starting price to be the same as the buyout price when creating an auction. * Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set. * The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes. * Made better error messages for the Auction House.
UI/SETTINGS * Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors. * A blue "X" now distinguishes your own map waypoint target from others in your group. * You may now hide your character's shoulder armor in much the same way as the Hide Helmet option works. * An option has been added to the Raid window (default key: Y) to lock raid frames from being moved outside of Edit Layout mode. * When departing a guild and joining a new one, your member notes and officer notes will be reset. * The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window. * Added more specific error text when trying to trade with a character that is out of trading range. * Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount. * The Spell Power tooltip also explains that it increases outgoing healing. * A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely. * Raid markers can now be seen on player, target, target of target, and focus target frames. * Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location. * Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts). * Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal. * The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change. * The 'only show my debuffs' setting now only applies to targets that you can harm. * The Settings option for 'Show All Party Buffs' is now 'Show only my buffs on target', which behaves the same was as the Debuff visibility options. * The 'show all party buffs' filter now applies to frames other than just the party frames for party members. * Added a new minimap filter to show High Level Quests. * Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels. * Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits. * The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows. * The middle mouse button can now be properly bound to the 'look behind' function. * Video capture now stops when resizing the game window. * Party member portraits now show a Role icon next to the player name. * Player mouseover tooltips now show the character's Role if you are grouped with them. * Fixed bank bags that wouldn't always save their positions on your screen. * The Notoriety panel of the character window now lets you view more than one notoriety group at a time. * You may now track artifact set progress on-screen much like quests. * The Artifact pane of the Character window now has a built-in search – search for the artifacts you’re missing, or search for the collections themselves! * You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item. * The Guild Exp contribution column on the Guild UI has been changed to show the member's total Achievement score. * Raidframe ready check marks should be more readable. * Text for raid warning messages should be more visible, appear instantly, and come with a sound effect. * Raidframes no longer show players as 'dead' when they zone. * Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects. * If you attach an item or coin to a mail and the subject text is empty, it will auto-fill the name of the item into the subject field. * Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now". * Zone names on the main map no longer change size weirdly when clicked on.
CLIENT * Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized. * While waiting in a server queue, you can now click the Settings button to change game settings. * Bandwidth optimizations.
_________________ Follow the shield guys and keep full dps on my target!
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