Вход


Часовой пояс: UTC + 4 часа


Текущее время: 27 апр 2024, 17:37




Начать новую тему Ответить на тему  [ Сообщений: 2 ] 
Автор Сообщение
 Заголовок сообщения: Изменения по воинам 2.3 Hotfix #10
СообщениеДобавлено: 18 июл 2013, 20:24 
Retired
Retired
Аватара пользователя

Зарегистрирован: 15 сен 2012, 14:10
Сообщения: 1094
Откуда: Краснодар
Архетип: Mage
Читаем изучаем

WARRIOR
* Fixed a bug where the damage of Finishers when dual wielding was less than expected.

BEASTMASTER
* Swiftness: Now also increases damage done by 1-5%.

CHAMPION
* Deadly Strikes: All attacks now ignore 2-10% of the target's Armor and Resist.
* Grim Satisfaction: All ability attacks now have a 20% chance of recovering 2-6 Power.
* One on Many: Now increases all damage done by 1-3% and increases damage of Area of Effect attacks by 3-9%.
* Soldier's Bearing: Now increases all damage done by 3%.
* Reaper's Bearing: No longer causes single target attacks to deal damage to surrounding enemies. Now, it increases the damage of single target attacks by 30%.
* Iron Strikes: Now increases the damage of all Champion abilities by 10-30%.
* Intense Training: Now increases the bonus to Slayer's Bearing to 5/7/9%, up from 3.5/4.2/5%.
* Mired: Now causes enemies affected by a Mark to take 3-9% more damage from your attacks for 1min, down from 5-15%.
* Trample: Bull Rush and Finishers now cause nearby enemies to take 5-15% more damage from all of your attacks for 15s.
* Follow Through: No longer reduces the power cost of Champion AE attacks by 2-4. It now reduces the power cost of all Champion abilities by 1-2.
* Fight or Flight: Now also increases damage done by 3-6%.
* Close on the Target: Now also increases damage done with melee weapons by 2-6%.
* Thunderous Strike: The debuff from Thunderous Strike now lasts 20s, up from 15s. Now applies a debuff onto affected enemies, increasing damage taken from the Warrior by 5-15%.
* Disruptive Strike: Damage has been increased.
* Bull Rush: Now roots the enemy for 2s.

PALADIN
* Shield of the Vengeful: Fixed a bug where Shield of the Vengeful is not increasing the damage of Destructive Forces.
* Balance of Power: Can now have a Crit outcome.

PARAGON
* Flinching Strike, Turn the Blade: No longer enable Follow Up attacks when they are executed.
* All Follow Up attacks are now activated for up to 10s after using any attack point generating ability. It will only be deactivated after using a Follow Up attack.

REAVER
* Shadow of Dread: DOTs triggered from Shadow of Dread are now applied immediately upon execution. This reduces the chance of DOTs not applying when the ability is used at close to max range.
* Entropic Embrace: Now increases non-physical damage by 2-10%.
* Binding of Affliction: Now increases non-physical damage by 5%.
* Crippling Infestation: Now also increases damage done by Death based attacks by 3-15%.
* Reaping Touch: Now increases the damage of all attacks by 1-3% instead of increasing the damage of over time attacks by 2-6%.

RIFTBLADE
* Fork: Now a Toggle ability. No longer cost Power. Causes Riftblade's Spear abilities to do 50% less damage.

TEMPEST
* Difficult Target: Now reduces damage taken by 1-3% and increases damage dealt by 1-3%.

VOID KNIGHT
* Quality Care: Updated tooltip so it no longer references non-existent abilities.
* Destructive Forces: Reckless Strike and Ragestorm now deal weapon plus 0.3-1.5% of your Attack Power as Air damage for each active pact, down from 0.6-3.0%. Destructive Forces can now have a Crit outcome.
* Accord of the Rift: Now increases outgoing damage by 2% per active pact, down from 2.5%.

WARLORD
* Into the Breach: No shares a cooldown with Clear the Breach and roots affected enemies for 2s.
* Clear the Breach: No shares a cooldown with Into the Breach and roots affected enemies for 2s.
* Tactical Advance: Now also refreshes Sergeant's Order and Battlefield Medic.
* Defensive Surge: Now increases Armor and Resistance by 10/15%, up from 3/9%. Also reduces damage dealt by 10%.
* Battle Surge: Now increases Attack Power and Weapon Contribution by 20%, up from 15%. Also increases damage taken by 10%.
* Arterial Strike: Damage has been reduced. Now activates after a Critical Hit instead of a block, parry or dodge. Now grants an Attack Point and has a 6s cooldown, and the bleed now ignores armor and lasts 10s.

_________________
Pacifyer писал(а):
И не выдаю я как Броберт - у того просто таки талант.

As for HK in general, except for Zilas, it has been nothing but an incredible disappointment.
Thank you Trion for completely ruining best raid this game ever had.(Eione-Apotheosys)
http://forums.riftgame.com/game-discuss ... ost5047778


Вернуться к началу
 Не в сети Профиль  
Ответить с цитатой  
 Заголовок сообщения: Re: Изменения по воинам 2.3 Hotfix #10
СообщениеДобавлено: 18 июл 2013, 21:30 

Зарегистрирован: 05 янв 2013, 02:39
Сообщения: 1177
Архетип: Rogue
За фикс интеррапта в парагоне мой персональный луч ненависти трионам. Фактически, теперь спек без РБ лишен последней возможности подгонять тайминги под кд Shifting Blades.

Нерф RB печалит немного - в идеальных условиях дамаг RS конечно адский, но в реальных боях ничего страшного ИМХО не было. Тот же БД дает гораздо больше бурст АоЕ, но об этом никто не кричит на форумах.

Чампа надо учить заново, ничего полезного до возвращения не напишу. По опыту ПТС теперь это новый RB - неплохой СТ + очень хорошее АоЕ при необходимости.


Вернуться к началу
 Не в сети Профиль  
Ответить с цитатой  
Показать сообщения за:  Поле сортировки  
Начать новую тему Ответить на тему  [ Сообщений: 2 ] 

Часовой пояс: UTC + 4 часа


Кто сейчас на конференции

Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 38


Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения

Найти:
Перейти:  
cron